In this guide we explore all the various classes of birds in Angry Birds Epic. Understanding these classes — and the different battle abilities associated with each — is integral to your success in Epic. Bottom line, there are levels that simply aren’t passable without a specific class of bird being part of the line up.
With that said, before we jump into the various classes, you may be asking yourself, “how do I change a bird’s class?” Classes are associated with the bird’s headgear, which can be changed by tapping a bird in the main menu. Once you do this all the classes you’ve unlocked will appear. From time to time throughout your journey in Epic you will unlock “Trainer” stations where you can purchase different headgear (either with Snoutlings or Lucky Coins). Down the road these classes can also be upgraded at the Mighty Eagle’s Dojo, but we’ll cover that in a later guide.
Blue attack values are based on an attack power of 100. Adjust proportionally based on your bird’s attack power!Green healing values are based on a health rating of 100. Adjust proportionally based on your bird’s health!
Defensive Formation: Target bird receives 50% less damage and all other birds received 40% less damage; Lasts 1 turn.
Devotion: Target receives 35% less damage and the Paladin takes the damage instead of the target bird; Lasts 3 turns.
I Dare You!: Forces all enemies to attack target bird; Target takes 20% less damage; Lasts 2 turns.
Ancestral Protection: Target is protected for 3 Turns. Attackers deal -40% damage after attacking the target. Lasts 3 Turns
Energy Drain: 65% chance to remove helpful effects from all enemies; Deals 45 damage to all enemies.
Acid Rain: Deals 20 damage to all enemies; Targets also receive 35 damage per turn for the next 3 turns.
Chain Lightning: Deals 100 damage; Lightning strikes 3 other targets, getting weaker with each jump (specifically 67/45/30 damage).
Energize: Each attack on the target fills the Rage Chili by 5% and has a 20% chance to stun the attacker for 1 turn; Lasts 3 turns.
Birds[]
RedProtects the party. A real hero!
BASE STATISTICS:
HP: 36/45/54/63AD: 8/9/10/12
Knight
Knight
Elite Knight
Legacy Knight
Superhero Knight
Attack
Deals 115% AD damage, forcing target to attack Red for 3 turns.
Protect
Target bird receives 55% less damage for 2 turns.
Pros Gives the highest defense boost of all Reds classes and can get enemies to attack him instead of a bird with less HP.
Cons Defense boost is single-target, making it ineffective against high AOE damage.
Power
Support
Overall
Guardian
Guardian
Elite Guardian
Christmas Guardian
4th of July Guardian
Overpower
Deals 110% AD, reducing targets attack power by 25% for 2 turns.
Aura of Fortitude
All birds receive 25% less damage for 4 turns.
Pros Can grant the whole team a defense boost instead of a single target. This is especially useful when combined with the attack reduction from Overpower against lone enemies, which is even better with the Skulkers Tricksy Trick as the attack reduction afflicts all enemies instead of just one. In addition, His shielding ability lasts 4 turns!
Cons Defense boost and damage are notably lower than those of Reds other classes, and the attack reduction wears off quickly.
Power
Support
Overall
Samurai
Samurai
Elite Samurai
Cosmic Samurai
Challenger Samurai
Dragon Strike
Deals 3x 50% AD damage.
Defensive Formation
Target bird receives 50% less damage and all other birds receive 40% less damage. Lasts 1 turn.
Pros Deals the highest base damage of all Reds classes and can grant a high defense boost to the whole team.
ConsDragon Strike’s triple attack may not be useful against Ironclads and Defensive Formation lasts for only one turn.
Power
Support
Overall
Avenger
Avenger
Elite Avenger
All-Star Avenger
Revenge
Deals 90% AD damage, which increases by 2% per 1% health lost.
I Dare You!
Forces all enemies to attack target bird, which receives 20% less damage. Lasts 2 turns.
Pros Damage increases to a maximum of 268% AD as HP drops. Additionally, I Dare You! can be used as an effective tanking ability, and this gets even better when it’s combined with other offensive abilities such as Counter and Cupcake Trap. It is also useful when applied on Red himself, allowing him to stick around longer with the defense boost whilst still increasing his damage dealt.
Cons This class is pretty much useless against enemies with Dodge. To make matters worse, red needs to be on low health to deal lots of damage, which means you cant heal him. Finally, the defense boost is the weakest of all Reds classes.
Power
Support
Overall
Paladin
Paladin
Elite Paladin
Pumpkin Paladin
Ice Paladin
Holy Strike
Deals 135% AD damage. The bird with most of its health depleted is healed for 30% of the damage dealt.
Devotion
Receives damage instead of target bird, and takes 40% less damage. Lasts 3 turns.
Pros Can receive single-target damage instead of the ally with the lowest HP while it gradually recovers health from Holy Strike.
Cons Healing is ineffective against high AOE damage.
Power
Support
Overall
Stone Guard
Stone Guard
Elite Stone Guard
Challenger Stone Guard
Feral Assault
Deals 2x 65% AD damage. Targets with negative effects receive 150% damage.
Ancestral Protection
Enemies deal 40% less damage for 3 turns after attacking the target bird. Lasts 3 turns.
Pros Deals high base damage which is amplified even more when attacking debuffed targets. Ancestral Protection also reduces the damage enemies deal regardless of which bird they attack.
ConsAncestral Protection applies a debuff that reduces damage instead of reducing damage directly like Reds other classes, making it useless against pirates. In addition, the damage reduction is only applied when an enemy attacks the target bird, forcing it to receive the full amount of damage the first time it is attacked and making the battle dangerous when the player is fighting brutes. Feral Assault’s two-hit attack may not be useful against Ironclads unless they have debuffs, and it’s not as useful against pirates.
Power
Support
Overall
Rage Chili
Deals 500% AD damage to the enemy with the most health.
Rage Chili
– Arena
Deals 350% AD damage to the enemy with the most health.
ChuckA powerful wizard. Deals damage to all enemies at once!
BASE STATISTICS:
HP: 18/22/27AD: 12/14/17
Mage
Mage
Elite Mage
Legacy Mage
Cosmic Mage
Storm
Deals 55% AD damage to all enemies.
Shock Shield
Enemies attacking target bird receive 75% AD damage each hit. Lasts 3 turns.
Pros Attacks all enemies and still deals substantial base damage. Shock Shield can be devastating against enemies (except pirates) when paired up with Rogues Cupcake Trap and Cannoneers Counter, as they will be forced to attack the target bird and receive a significant amount of damage.
Cons Only one bird is given a Shock Shield each turn.
Power
Support
Overall
Lightning Bird
Lightning Bird
Elite Lightning Bird
Ice Lightning Bird
Energy Drain
Deals 45% AD damage to all enemies with a 65% chance to remove any targets positive effects.
Lighting Fast
Target bird immediately attacks a random enemy.
Pros Purges enemy buffs that can make the battle hard and allows any bird to attack during his turn twice. The latter is very useful when combined with Sea Dog’s Gang Up, Paladin’s Holy Strike and so on. Against singular enemies, Lightning Fast essentially allows a bird to attack twice.
Cons Deals less damage than Mage. The bird he makes attack with Lightning Fast might attack the wrong target (unless its against lone enemies) and using it on himself is just a normal attack. (Note: this class isn’t very useful, but must be used in Matilda’s Garden otherwise it will be extremely troublesome!)
Power
Support
Overall
Rainbird
Rainbird
Elite Rainbird
Haunted Rainbird
Acid Rain
Deals 20% AD damage to all enemies, which also take 35% AD damage each turn for 3 turns.
Healing Rain
Removes all negative effects from target bird and heals all birds for 20% of Chucks health.
Pros Poisons all enemies except pirates. Allows Chuck to heal his allies while the poison effect from Acid Rain damages enemies for him over time, dealing a total of 125% AD damage. Can also cleanse effects with Healing Rain.
Cons Healing is dependent on Chuck’s maximum health, which means that it’s not as useful when he has a low health pool. Moreover, Healing Rain can only cleanse debuffs from one bird, meaning that if the entire team is afflicted with debuffs Chuck cannot remove all of them at once.
Power
Support
Overall
Wizard
Wizard
Elite Wizard
Christmas Wizard
Superhero Wizard
Chain Lightning
Deals 100% AD damage. Lightning strikes 3 other targets, dealing less damage with each subsequent strike (67% AD, 45% AD, and 30% AD damage respectively).
Energize
Each hit on target bird fills the Rage Chili by 5% and has a 20% chance to stun the attacker for 1 turn. Lasts 3 turns.
Pros Deals the highest base damage among Chucks classes (tied with Illusionist). In addition, multi-strike enemies attacking targets with Energize fill the Rage Chilli faster and have a higher chance of stunning themselves. Energize also synergises well with Berserker and is very effective when combined with I Dare You! and Cupcake Trap due to its reliable stun chance.
Cons This is the only class that cant damage all enemies in a battle with 5 enemies or more. Furthermore, unlike most of Chuck’s other classes, high damage to the target is not recommended against enemies with Dodge.
Power
Support
Overall
Thunderbird
Thunderbird
Elite Thunderbird
All-Star Thunderbird
Challenger Thunderbird
Thunderclap
Deals 50% AD damage to all enemies. Target receives 25% more damage for 3 turns.
Rage Of Thunder
Enemies attacking any bird receive 45% AD damage each hit. Lasts 3 turns.
Pros Can grant all birds a Shock Shield instead of just one. This class can also make enemies take more damage, and despite this Thunderclap still deals decent damage to all enemies.
ConsThunderclaps effect only affects one target at a time, and Rage of Thunder reflects less damage than Mages Shock Shield.
Power
Boost
Overall
Illusionist
Illusionist
Elite Illusionist
Challenger Illusionist
Dancing Spark
Deals 100% AD damage. For 3 turns, 35% of damage dealt to the target is also applied to all other enemies.
Mirror
Target ally attacks a second time dealing 50% damage. Lasts 3 turns.
Pros Deals the highest base damage among Chucks classes (tied with Wizard). With Dancing Sparks effect, birds attacking the target also deal decent AOE damage to other enemies. Furthermore, Mirror can prove to be useful when paired with Marksmens Ambush and Sea Dogs Gang Up.
ConsDancing Spark’s effect is futile on pirates and Mirror may not be helpful against Ironclads. Additionally, AOE damage from Dancing Spark is dependent on the damage dealt to the initial target, which means low damage to the target results in low damage to all other enemies.
Power
Boost
Overall
Rage Chili
Immediately launch 5 attacks from your birds.
Rage Chili
– Arena
Immediately launch 3 attacks from your birds.
MatildaA strong healer who also packs quite a punch!
BASE STATISTICS:
HP: ???AD: ???
Cleric
Cleric
Elite Cleric
Legacy Cleric
Cosmic Cleric
Healing Strike
Deals 110% AD damage and heals all birds for 25% of the damage dealt.
Healing Shield
If any bird takes damage, all birds are healed for 15% of the taken damage. Lasts 3 turns.
Pros Heals the entire team each attack. Healing Shield also works as defense boost but also heals other birds during a single-target attack.
Cons Healing from Healing Strike is dependent on the damage dealt, meaning less healing if Matilda attacks a protected enemy or currently has an attack reduction. Additionally, this class’s healing is not as high as Matilda’s other classes. (Note: it is highly recommended for the player to switch this class with the second one in line (Druid) as soon as possible)
Power
Boost
Overall
Druid
Druid
Elite Druid
Ice Druid
Easter Druid
Thorny Vine
Deals 35% AD damage. Target receives 100% AD damage each turn for 3 turns.
Regrowth
Heals target bird for 22% health and all other birds for 10% health (percentages are based on Matilda’s health).
Pros Poisons all enemies except pirates. High poison damage allows Matilda to either heal the team or attack another enemy while the afflicted target receives a total damage of 335% AD. Furthermore, Regrowth’s healing is especially useful against enemies who deal more damage to one target but less damage to all others.
Cons Healing is not as effective against high AOE damage, as it requires equal healing among the team.
Power
Boost
Overall
Princess
Princess
Elite Princess
All-Star Princess
Challenger Princess
Royal Order
Deals 125% damage. Forces all enemies to attack the bird which currently has the highest health for 3 turns.
Royal Aid
Heals target bird for 30% of Matilda’s health and removes all its negative effects.
Pros Has the highest direct healing of all Matilda’s classes. Moreover, Royal Order works well with Royal Aid as a crowd-control ability. If healing on the targeted bird is not enough to compensate for the high combined damage received, Royal Order can be used again to divert the enemies’ attention to another bird while the first bird gradually recovers health.
ConsRoyal Order means that, unless it’s a battle against pirates, combined damage from all enemies against the targeted bird might be more than Matildas healing and therefore knock the bird out. Additionally, in the case of high AOE damage, healing is ineffective as it is single-target.
Power
Boost
Overall
Priestess
Priestess
Elite Priestess
Mummy Priestess
Angelic Touch
Deals 2x 70% AD damage. Birds attacking this target regain 10% of their maximum health. Lasts 3 turns.
Spirit Link
Connects to target bird. All connected birds share healing, except potions, for 3 turns.
Pros Works well with other classes that have healing abilities, such as Paladin and Spies, while Spirit Link is activated. Angelic Touch is also not dependent on damage dealt for reliable healing, and this gets even better with multi-strike classes such as Samurai and Cannoneer.
Cons The main drawback of this class is that, unlike most of Matilda’s other classes, its healing is reliant on a debuff and it is therefore not as useful against pirates.
Power
Boost
Overall
Bard
Bard
Elite Bard
Christmas Bard
Superhero Bard
Heavy Metal
Deals 160% AD damage with a 15% chance to stun target for 1 turn.
Soothing Song
Heals all allies for 10% AD health, and they also heal for 5% health each turn for the next 3 turns.
Pros Deals the highest base damage of Matildas classes (tied with Witch) and has the ability to stun enemies. Can also gradually heal the entire team each turn, and since the healing is equally distributed it can be useful against AOE damage.
ConsSoothing Song can be removed even before it starts, and healing is not much when compared to Matildas other classes.
Power
Boost
Overall
Witch
Witch
Elite Witch
Challenger Witch
Sinister Smite
Deals 160% AD damage. Each turn for 3 turns, target takes 15% of the damage dealt from this attack and Matilda heals for the same amount.
Giant Growth
Increases target ally’s attack power and health by 20% for 3 turns.
Pros Deals the highest damage of Matildas classes (tied with Bard). As an added bonus, the poison-like effect from Sinister Smite heals Matilda each turn and deals even more damage on top of the already high damage from the initial attack. Giant Growth also enables the target to last longer and hit harder.
Cons Pirates are immune to Sinister Smite’s poison debuff. Additionally, since the healing Matilda receives through Sinister Smite is dependent on her raw damage, she will not heal as much if she has an attack reduction applied on her.
Power
Boost
Overall
Rage Chili
Heals all birds for 35% health and removes all their negative effects.
Rage Chili
– Arena
Heals all birds for 30% health, banner for 10% health and removes all their negative effects.
BombLikes to beat up enemies with powerful attacks – one pig at a time.
BASE STATISTICS:
HP: ???AD: ???
Pirate
Pirate
Elite Pirate
Legacy Pirate
Superhero Pirate
Pummel
Deals 100% AD damage.
Arrr!
Increases all birds attack power by 25% for 3 turns.
Pros Deals high base damage and allows the entire team to hit harder.
Cons This classs high damage is not recommended against enemies with Dodge. Additionally, his basic abilities dont synergise well with those of other birds.
Power
Boost
Overall
Cannoneer
Cannoneer
Elite Cannoneer
All-Star Cannoneer
Valentines Cannoneer
Cover Fire
Deals 3x 30% AD damage, reducing targets attack power by 20% for 2 turns.
Counter
If target bird is attacked, it counters using its own attack dealing 80% damage. Lasts 3 turns.
Pros Easily damages enemies with Dodge due to his multi-strike Cover Fire. Furthermore, Counter is powerful when combined with Cupcake Trap and Shock Shield as enemies will receive significant amounts of damage during their turns. This class can also reduce enemies attack power, making them less of a threat.
Cons Deals the least damage of Bombs classes (ties with Captn and Frost Savage, but they have ways to buff their damage) and Cover Fire’s triple attack may not be effective against Ironclads.
Power
Boost
Overall
Berserker
Berserker
Elite Berserker
Bogey Berserker
Enrage
Deals 105% AD damage. The damage is increased by 1% per 2% filled Rage Chili.
Frenzy
Target ally takes 15% of its maximum health as damage but all enemies receive the same damage. (Note: Using this ability on a banner will deal 5% of its maximum health as damage).
Pros Damage increases to a maximum of 155% AD as the Rage Chilli fills, and unlike Avenger, this class is not dependent on health to hit hard. As an added bonus, this class deals the second-highest base damage of all Bomb’s classes and deals 5% AD more than Pirate. Moreover, Frenzy attacks all enemies at once and its low damage can bypass Dodge.
Cons Does not perform as well against enemies which can deplete the Rage Chilli. In addition, Frenzy is dependent on the birds max HP, which means less damage if it’s applied to a bird with low max HP. Its also not recommended to use Frenzy on birds with low HP or it may knock them out.
Power
Boost
Overall
Captn
Captn
Elite Captn
Ice Captn
Cosmic Captn
Raid
Deals 90% AD damage and removes all the targets positive effects.
Whip Up!
Depletes 10% of target birds maximum health but increases its attack power by 60% for 3 turns.)
Pros Purges enemy buffs which can make the battle tough, and Whip Up! also serves as a great attack-buffer.
Cons Does not deal as much damage as Bombs other classes. Its also not recommended to use Whip Up! on birds with low HP or it may knock them out. In addition, using Whip Up! on himself will cause him to attack with the boost for only 2 turns.
Power
Boost
Overall
Sea Dog
Sea Dog
Elite Sea Dog
Christmas Sea Dog
Challenger Sea Dog
Hulk Smash
Deals 125% AD damage, which decreases by 1% per 1% health lost.
Gang Up
Enemies attacked by target bird are attacked by Bomb as well. Lasts 2 turns.
Pros Deals the highest base damage among Bombs classes. Gang Up also allows Bomb to attack twice or more in one turn, compensating for reduced damage when his HP is low.
Cons Deals less damage as HP is lost. Furthermore, Gang Up wears off quickly so Bomb may have few opportunities of doing extra attacks.
Power
Boost
Overall
Frost Savage
Frost Savage
Elite Frost Savage
Challenger Frost Savage
Frost Strike
Deals 90% AD damage. Stunned/frozen targets receive 150% damage.
Freezing Barrier
Enemies attacking any bird have a 25% chance to get frozen for 1 turn each hit. Last 3 turns.
Pros Deals high damage to stunned/frozen enemies, which gets even better with Bard or off-hand weapons with a chance to stun. Freezing Barrier also has a higher chance of freezing multi-strike or AOE enemies.
ConsFreezing Barrier is useless on pirates, and this in turn simply makes Frost Strike an ordinary attack which deals low damage.
Power
Boost
Overall
Rage Chili
Deals 150% AD damage to all enemies.
Rage Chili
– Arena
Deals 100% AD damage to all enemies.
Jay, Jake, and JimJacks of all trades. But they really excel in dealing tons of damage!
BASE STATISTICS:
HP: ???AD: ???
Tricksters
Tricksters
Elite Tricksters
Legacy Tricksters
Superhero Tricksters
Itching Powder
Deals 100% AD damage and removes all the targets positive effects.
Cheer
Removes all negative effects from all allies and increases their attack power by 15% for 3 turns.
Pros Wields multiple purposes in battle, from buff-purging and debuff-cleansing to increasing attack.
Cons Practically none.
Power
Boost
Overall
Rogues
Rogues
Elite Rogues
All-Star Rogues
Cosmic Rogues
Sticky Goo
Deals 30% AD damage. Target receives 90% AD damage each turn for 3 turns.
Cupcake Trap
Forces all enemies to attack target bird, which reflects back 100% of their dealt damage. Lasts 2 turns.
Pros Allows the Blues to attack other enemies while targets with Sticky Goo suffer a high total damage of 300% AD damage. Cupcake Trap also has devastating results when synergised with Mages Shock Shield and Cannoneers Counter.
Cons Heavy reliance on debuffs for high damage makes this class absolutely dead weight against pirates.
Power
Boost
Overall
Marksmen
Marksmen
Elite Marksmen
Ice Marksmen
Volley
Deals 2x 50% AD damage. Target receives 35% more damage for 3 turns.
Ambush
Target bird receives damage instead of the Blues. If target bird is attacked, the Blues counter with their own attack dealing 50% damage. Lasts 2 turns.
Pros Makes enemies receive more damage. Ambush is also great when combined with Sea Dogs Gang Up, Illusionists Mirror , Avengers I Dare You! and so on. Using Ambush with one of Reds defense boosts protects both the bird receiving damage and the Blues.
ConsVolleys debuff is useless on pirates, and Ambush lasts for a short time only.
Power
Boost
Overall
Spies
Spies
Elite Spies
Christmas Spies
Challenger Spies
Smoke Bomb
Deals 85% AD damage to target and 35% AD damage to other enemies.
Glee
Target bird heals for 15% of all damage dealt at the end each turn. Lasts 3 turns.
Pros Splash damage from Smoke Bomb attacks all enemies and bypasses abilities such as Counter and Dodge, whereas healing from Glee is effective if the team can deal a lot of damage in total.
ConsGlee can be removed before the healing can even start, and it only heals one ally at a time thus making it ineffective against high AOE damage. Furthermore, this classs single-target damage is the second-lowest of the Blues classes.
Power
Boost
Overall
Skulkers
Skulkers
Elite Skulkers
Scarecrow Skulkers
Weak Spot
Deals 90% AD damage. Target receives 30% more damage for 2 turns.
Tricksy Trick
Target bird immediately attacks dealing 35% damage, and negative effects from this attack are applied to all enemies.
Pros Causes enemies to take more damage. Tricksy Trick synergises well with debuff-inflicting classes and Stone Guards Feral Assault.
ConsTricksy Trick is useless against pirates thus wasting the Blues turn on reduced damage. In addition, pirates are immune to Weak Spots effect.
Power
Boost
Overall
Treasure Hunters
Treasure Hunters
Elite Treasure Hunters
Challenger Treasure Hunters
Buy Some Time
Deals 115% AD damage with a 65% chance to reduce targets charge counter by 1.
Untouchable
Target bird becomes immune to negative effects and reflects them back. Lasts 3 turns.
Pros Deals the highest base damage among the Blues classes. Buy Some Time can also delay a powerful attack or support ability from being activated, causing the target to be stuck with charging the selected ability. Even better, Untouchable prevents the target from suffering any harmful effects and reflects them back.
ConsBuy Some Time may not always delay a charging ability. Additionally, Untouchable is not as useful against pirates, and only aids one ally at a time.
Power
Boost
Overall
Rage Chili
Deals 200% AD damage to a random enemy, stuns a random enemy for 1 turn and removes all positive effects from a random enemy.
Rage Chili
– Arena
Deals 160% AD damage to a random enemy, stuns a random enemy for 1 turn and removes all helpful effects from a random enemy.
Thunderclap: Deals 40% damage to all enemies; the chosen target absorbs 25% damage over three turns.
Fury of Thunder: For three turns, enemies launching an attack against any bird will deal 35 damage.
Dancing Spark: 45% of the damage is dealt to this target, and the remaining 25% is applied to all other enemies. Lasts 3 turns.
Mirror: Produces a mirror image of the target that attacks it in a split second, causing damage equal to or greater than two turns.
Healing Strike: Deals with 20100% damage; heals all birds by 2020% of the damage dealt.
Healing Shield: In the event that any bird sustains damage, all birds are restored by the 2015% of the damage; lasts 3 turns
Thorny Vine: Deals 35 damage, and for the next three turns, the target also takes 100 damage every turn.
Regrowth: Heals all other birds for 10 health and the target for 20 health.
Royal Order: Deals 125 damage and compels all adversaries to launch three turns of attacks at the bird with the most health.
Royal Aid: Heals the target bird for 25 health points and eliminates all negative effects from it.
Angelic Touch: Deals with 202x%2055%20damage; Birds attacking this target regain 5% of their maximum health; Lasts 3% of turns
Spirit Link: Lasts three turns; connects to the intended bird; all linked birds share the healing they have received.
Heavy Metal: %20160% damage deal; %2015% chance to stun target for 1% turn
Calm Song: For the next three turns, all birds will heal for five health each turn in addition to their initial healing of ten health.
Sinister Smite: Deals with 250% damage; Target takes 2015% of the dealt damage and Matilda is healed by the same amount Lasts 3 turns.
Giant Growth: Increases attack power and health by 20%. Lasts 3 turns.
Pummel: Deals 100 damage.
Arrr!: All birds’ attack power has increased by 2025%; the last three turns are
Cover Fire: Deals 20x 20-30% damage; Lowers 20 percent attack power by 20 percent for 2 turns
Target: The bird uses its attack power to counter enemy attacks, allowing it to recover from previous turns.
Enragement: Dealing with damage of $275,500; this damage has increased by 1% per 2% filled in the Rage Chili
Enragement: Target bird absorbs 15% of its maximum health as damage, but all enemies sustain the same amount of harm
Raid: Deals 90 damage and instantly eliminates the target’s beneficial effects.
Whip%20Up!: The target bird absorbs 2010% of its maximum health as damage, but its attack power increases by 60%; it lasts for 3 turns.
FAQ
How do you get the red pig key in Angry Birds Epic?
Red Pig Key: One must complete Shaking Hall (Cave 1) in the Chronicle Cave and defeat the Dark Shaman to get the Red Pig Key. It unlocks all Red Pig Gates.
How do you get free lucky coins in Angry Birds Epic?
You receive 3 Lucky Coins when you level up. In versions ?-?, when you Complete the daily bonus to receive 1 to 7 Lucky Coins, plus 1 extra Lucky Coin if you login via Facebook. In versions ?-? and ?-?, when you defeat the Golden Pig. You sometimes get 3 to 6 Lucky Coins when you open chests throughout the game.