how to draw flappy bird

OK, so well start with the basic shape of his body. OK, so well start with the basic shape of his body.

Now well add the basic whereabouts of his eye, wing and beak. Now well add the basic whereabouts of his eye, wing and beak.

Now start to “pixelate” the eye and wing and beak. I know it looks rather like a strange labyrinth right now, but itll get better as we go along. Now start to “pixelate” the eye and wing and beak. I know it looks rather like a strange labyrinth right now, but itll get better as we go along.

Description: K, so I hear flappy birds got the public wild. Im not big fan myself but for those of who are, heres a tut. Tags

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Description: Hey, I’ve heard that flappy birds are making people crazy. Although I’m not a huge fan, here’s a tutorial for those who are. Tags.

Now let’s include the general locations of his beak, wing, and eye. Now let’s include the general locations of his beak, wing, and eye.

Now start to “pixelate” the eye and wing and beak. I realize it currently appears like a strange maze, but as we proceed, it will become clearer. Now start to “pixelate” the eye and wing and beak. I realize it currently appears like a strange maze, but as we proceed, it will become clearer.

Alright, let’s begin with his basic body shape. Alright, let’s begin with his basic body shape.

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This is a scary piece of code. Moving your ground generally shouldn’t be done since it essentially necessitates moving the entire world.

Make a “Viewport” position instead, which is essentially just an X variable. You advance the viewport (which is actually just X) as the game progresses, and you draw all of your objects in relation to that.

Then you dont need to “spawn” any ground at all. You either just draw it or you dont.

This is a crude example that is predicated on numerous assumptions about your data.

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